![]() As soon as the first card is laid down the player calls out the number of pips on it if a picture card, ten. When more than two play, the player to the leader's left plays the second card, and so on. The non-dealer plays first by laying face upwards on the table on his side of the board any card from his hand the dealer then does the same, and so on alternately. The players then look at their hands and "lay out," each putting two cards face downwards on the table, on the side of the board nearest to the dealer, for the "crib." A player must not take back into his hand a card he has laid out if the cards have been covered, nor must the crib be touched during the play of his hand.Īfter laying out, the non-dealer (when more than two play, the player to the dealer's left) cuts the pack, and the dealer turns up the top card of the lower packet, called the "start," or "turnup." If this is a knave, the dealer marks two "for his heels." This score is forfeited if not marked before the dealer plays a card. The undealt cards are placed face downwards on the table. ![]() The dealer deals six cards to each, singly. This is not part of the six-card game, which we take as our example. At the two-handed five-card game, the non-dealer scores three holes (called "three for last") at any time during the game, but usually while the dealer is dealing the first hand. ![]() The cards rank from king (highest) to the ace (lowest). If more than one game is played, the winner of the last game deals. The players cut for deal, the lowest dealing. In six-card cribbage both hands and crib contain four cards, and 121 holes are scored. Two-handed five-card cribbage was formerly considered the most scientific game, but this verdict has now been reversed in favour of the six-card game. The game may be played by two players, five or six cards being dealt to each, and each putting out two for what is called "crib" or by three players (with a triangular scoring board), five cards being dealt to each, each putting out one for crib, and a card from the top of the pack being dealt to complete the crib or by four players (two being partners against the other two, sitting and playing as at whist, and one partner scoring for both), five cards being dealt to each, and each putting out one card for crib. If the losing player fails to obtain half the holes, his adversary wins a "lurch," or double game. When the thirtieth hole is reached the player comes down the board, using the inner row of holes, until he places his foremost peg in the game-hole. The game is marked by inserting the pegs in the holes, one after the other, as the player makes a fresh score, commencing with the outer row at the game-hole end and going up the board. According to John Aubrey ( Brief Lives) it was invented by Sir John Suckling (1609-1642).Ī complete pack of fifty-two cards is required, and a cribbage board for scoring, drilled with sixty holes for each player and one hole (called "the game hole") at each end, the players usually scoring from opposite ends. Cribbage seems to be an improved form of Noddy. A very similar game called "Noddy" was formerly played, the game being fifteen or twentyone up, marked with counters, occasionally by means of a noddy board.
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